Adapted Physical Activity With Digital Interactive Games For Individuals With Disabilities

Charikleia Patsi

Year: 2025 Volume: 28 Issue: c

Pages: 34-44

Abstract:

The participation of individuals with disabilities in exercise is hampered by poor accessibility, a lack of support, and established sedentary behaviors. Advanced technologies are utilized in digital interactive games to produce interactive environments in which on-screen simulations respond to user body movements. Interactive gaming platforms offer engaging, motivational, and therapeutic benefits in rehabilitation. The Nintendo Wii, Dance Dance Revolution, and Xbox Kinect serve as therapeutic tools, demonstrably improving physical activity among individuals with diverse disabilities. This study investigated the effects of digital interactive games on individuals with disabilities. For this purpose, a review of eight studies was conducted, comprising five primary investigations and three literature reviews from Greece and the United States. Results indicated enhanced social, emotional, motor, and communication skills in individuals with disabilities who participated in digital interactive gaming. In conclusion, digital interactive games represent a compelling and effective strategy for promoting increased physical activity among individuals with disabilities. In addition, the study’s results indicated notable advancements in the social, communicative, emotional, and motor abilities of participants with disabilities.

Tags: Digital Interactive Games, New Technologies, Adapted Physical Activity, DisabilityAdapted Physical Activity, Digital Interactive Games, Disability, New Technologies